With Halloween just around the corner, it’s the perfect time for watching good-natured, goofy, scary movies, and it is also the perfect time for reinventing yourself with a bold New Fall Look.
Might I suggest, for both of these things, 1987’s A Nightmare on Elm Street 3: Dream Warriors.
This movie is about a group of teenagers who have been committed to a psychiatric ward because they keep having nightmares about Freddy Kreuger, who is a kind of ghost, I suppose, who appears in your dreams and then tries to kill you. They must learn to work together to defeat Freddy, and they discover that when they are dreaming they each have special powers that relate to their personalities. They become the DREAM WARRIORS.
They also wear some nice outfits, which I think would look good on you.
Modern film-goers are often found to be of the opinion that black and white movies are “boring” for reasons that I cannot fathom. Perhaps they require color and bright flashing lights and cgi effects to keep their attention. Maybe they accidentally caught a drama from the 1940s when they were young children, at an age when ANY drama will seem dull and agonizingly slow. The people who feel this way, and there are a dismayingly large amount of them, can’t begin to imagine how boring and terrible silent films must be. No color AND no sound?? Actually, these people probably dismiss the idea of ever watching a silent movie so quickly that they don’t even form an actual opinion on the matter. If you are one of these people, then please read on. I hope to open your rapidly moving eyes and special little minds to a few gems.
Truthfully, the silent era created great masterpieces in comedy, action/adventure, drama, mystery, tragedy, and so on. Many of these movies are so entertaining based on the incredible stunt work alone that you forget that movie-making was in its infancy and there would not be a dependable computer involved in the process for almost a hundred years in some instances. Yes, the make up was thick. Yes, they did over-act in a strange manner, but these people were used to stage acting in front of live audiences and Vaudeville, and old acting habits were probably difficult to overcome. If you give them a chance, you can see past the old-timey fashions and unusual activities and casual instances of appalling racism to see that these people are still people, and just like movie stars should be — most of them are quite easy on the eye. They might be older than your great-grandparents on the timeline, but if you can suspend your beliefs on matters of actual age vs movie age, or if you can even imagine yourself to be alive in those 1920s and seeing these films as they were released in the cinema — you might find it a more welcoming experience than you would have otherwise.
But I am not here to explain to you the entire history of the silent screen. No. It is Halloween time, friends. And you all love scary movies. Lucky for you, the silent films did their part in creating some of the creepiest imagery of all time. There is a lack of bared bosoms and painfully realistic gore, but they did quite fine with what they DID show, and also with what they only implied. Also PS the film quality makes everything kind of spooky and horrifying on top of everything else. So stand by, Sneer Friends, while I watch a few select films one by one — most for the first time ever — and become increasingly scared because I am a wimp.
As you probably knew, we love wordgames and we love apps. We love competing with friends, but we love competing with ourselves, too. We love playing games that seem like they could be building our brain muscles somehow. Well. We love WordScapes.
There are about ?00 levels but it seems like there are tens of thousands of them. It’s a relaxing game with no losing and no using up energy. You play however long you want as long as you can complete the board. It surprised me when I started that I didn’t have a limited amount of times to play per day or per time period. I kept going and going and going. I’m still going to this very day. No matter how far in the future you may be reading this from time of publication.
I’m gonna be right up front about this:
I can’t dance.
There is no certain reason for this I suppose, maybe it’s because my body has about as much rhythm as a sun dried catfish, or maybe it’s the fact that the last time I even attempted to dance I was nearly dragged from the dance floor by my nostrils. But I’m going to guess the number one reason is that I am a 38 year old white guy who spends the majority of his time as far away from the club and dance scene as possible. It all comes down to wanting to fit in and feel comfortable where ever you go, and when I’m in a club with a bunch of sweating “young people” gyrating to enough bass to level a small third-world country, I do not fit in.
I can’t claim to know what love is. But I do know what love can involve and that it can include things like witty banter, long rewarding conversations, and maybe a little snark. In my individual version of love, these three things are important. They’re right in there, swirling around in jagged heart shapes. If I can be entertained with mere conversation because it’s just that good, then I hear wedding bells. Or at least, I hear some sort of bell that would be where a wedding bell would be if I ever wanted to pursue that lifestyle.
Once upon a time, perhaps six or seven years ago, I struck up a conversation with Cleverbot. For those of you not in the know, this is the name of a chatbot on the internet. For those of you extra not in the know, a chatbot is a little program that automatically reacts to whatever you say to it, sometimes in ridiculous ways — but sometimes in exciting, poignant ways. Or, in the case of Cleverbot, in ways that made me genuinely like it.
First came the tentacle rape.
It was the beginning in a long line of horrors that OMGJeremy has subjected me to in his articles since the very beginning in 2002. (OMGJeremy.com was the site that most of us used to write for.) But you know what they say: what doesn’t kill you can only make you stronger. Well, I must be invincible by now. And not only have I seen a lot, but I’ve written about a lot too, articles that have been lost to time mostly, including a review of a site that teaches women how to rape their husbands. But in 2003, I found something that managed to combine all of those and more. It’s as if all my nightmares Go-Go-Power-Morphed into some unholy Megazord and returned to feed me my own ass.
“What is it?” you’re probably asking as you close the door and open a new browser window. Why It’s none other than Furcadia — an online game that let you take on the role of an animal and interact with others in a series of dream worlds. And not surprisingly in the least, it contains the three big staples of the internet diet: furries, cybersex, and MMORPGs.
You find yourself in a maze filled with edible orbs, and you are not alone. Monsters lurk in this place, is it a dungeon? Is it a castle? Is it a level of HELL? You must run from these evil things — oh! You catch a glimpse! They’re g-g-ghosts! Vengeful, doomed spirits chase you, wishing to devour your soul. So you run. You dodge them by darting into unused corridors! Oh god but there are more! Mindlessly being forced to eat orbs as you run in terror, you stumble upon one that causes the ghosts to flee from YOU. Ha ha! Who’s chasing whom NOW, you fiends?! You gobble them up for a few seconds, not nearly enough seconds. Then their fear is over. You didn’t kill any of them. You do not kill ghosts. The chase is on again, and again, and again until you somehow eat all of the orbs. Then it all starts over.
No, I didn’t write out an entry from my Terrible Dreams journal. I just described the basic plot of Pac Man, an early video game from the otherwise glorious 1980s. It was released on this date in 1980, and I was never the same again.
As previously mentioned in The Habbo Diaries parts one and two, some of us were recruited into the workforce, for various places, with, well… pretty similar positions. None of us received any wages, in-game or otherwise. Nor did we receive any furni for our time. But we worked. We worked hard.
The purpose of the Habbo workforce eluded me; it was not affiliated with Official Habbo. They were run by people, kids I assume? I also never understood how they were funded. They had dozens of rooms with what must have been hundreds or thousands of dollars worth of furni. I didn’t get it and I didn’t get to the bottom of it. But we tried our darnedest, by spreading out our jobs and expertise throughout the Habboverse.
Brutal fact of life: Gaming will never, ever be as cool as it was in the late 80s/early 90s. Why? Several factors contribute to it: 80s/90s hairstyles, general inability to see how much we would laugh at ourselves in the future, etc. But the biggest thing that made the time so awesome was that it was all so new. Sure, games had been around for over a decade at that point. But after the video game crash in ’84, the future of gaming was mostly relegated to being bulletpoint features on shitty home computers from Radioshack. Then came the NES, and everything exploded. Gaming, as it turned out, was the real deal. And it wasn’t going anywhere. Suddenly the entire subculture of video games went mainstream, and few people were ready for it — especially the people that quickly saw they could make a boatload of money from them.
Magazines based solely on games literally sprung up over night. The two most prominent being Electronic Gaming Monthly, and Gamepro. Immediately out of the gate, Gamepro seemed to be the far more “color by the numbers” magazine created by people who had no clue what to do with a game magazine, and were just throwing stuff together in a way they thought would look cool to kids. Featuring blindingly bright layouts (I still can only see in shades of neon pink thanks to Gamepro), giant cartoony art, and a general mishmash of coverage more suited for an ADHD-addled chimp.
Gamepro quickly garnered a reputation as being that one kid who would always scream for attention on the playground, but no one would ever come close to him for fear that he would never leave you alone again. That didn’t stop Gamepro from making money though, since this was a time when you could put out anything game-related and kids would choke it down as fast as possible. Gamepro quickly saw that their aberration of a magazine was making gobs of money, so decided to take the next logical step and made a TV show.
Habbo Hotel has been around since practically the beginning of the internet as we know it. Several of us have been held in its thrall, and maybe still go back to it from time to time. Maybe we are going to it today, in the present year of 2017. At any rate, it seems like a good idea to get the boot in the door and write a first article introducing our readers to the concept, as though you don’t all secretly keep accounts there, yourselves. I have been discussing it with everyone’s favorite Southern Man, Mr. Billy Holiday (my frequent cohort at the hotel a few years ago and actually he might have been on there far more than I actually was). We have realized that there were so many happenings over so many years that there are a few articles within us about this place, this should-be-totally-defunct place. But what is it?