First came the tentacle rape.

It was the beginning in a long line of horrors that OMGJeremy has subjected me to in his articles since the very beginning in 2002. (OMGJeremy.com was the site that most of us used to write for.) But you know what they say: what doesn’t kill you can only make you stronger. Well, I must be invincible by now. And not only have I seen a lot, but I’ve written about a lot too, articles that have been lost to time mostly, including a review of a site that teaches women how to rape their husbands. But in 2003, I found something that managed to combine all of those and more. It’s as if all my nightmares Go-Go-Power-Morphed into some unholy Megazord and returned to feed me my own ass.

“What is it?” you’re probably asking as you close the door and open a new browser window. Why It’s none other than Furcadia — an online game that let you take on the role of an animal and interact with others in a series of dream worlds. And not surprisingly in the least, it contains the three big staples of the internet diet: furries, cybersex, and MMORPGs.

furcadia

 

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You find yourself in a maze filled with edible orbs, and you are not alone. Monsters lurk in this place, is it a dungeon? Is it a castle? Is it a level of HELL? You must run from these evil things — oh! You catch a glimpse! They’re g-g-ghosts! Vengeful, doomed spirits chase you, wishing to devour your soul. So you run. You dodge them by darting into unused corridors! Oh god but there are more! Mindlessly being forced to eat orbs as you run in terror, you stumble upon one that causes the ghosts to flee from YOU. Ha ha! Who’s chasing whom NOW, you fiends?! You gobble them up for a few seconds, not nearly enough seconds. Then their fear is over. You didn’t kill any of them. You do not kill ghosts. The chase is on again, and again, and again until you somehow eat all of the orbs. Then it all starts over.

No, I didn’t write out an entry from my Terrible Dreams journal. I just described the basic plot of Pac Man, an early video game from the otherwise glorious 1980s. It was released on this date in 1980, and I was never the same again.

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As previously mentioned in The Habbo Diaries parts one and two, some of us were recruited into the workforce, for various places, with, well… pretty similar positions. None of us received any wages, in-game or otherwise. Nor did we receive any furni for our time. But we worked. We worked hard.

Habbo Hotel Workforce

The purpose of the Habbo workforce eluded me; it was not affiliated with Official Habbo. They were run by people, kids I assume? I also never understood how they were funded. They had dozens of rooms with what must have been hundreds or thousands of dollars worth of furni. I didn’t get it and I didn’t get to the bottom of it. But we tried our darnedest, by spreading out our jobs and expertise throughout the Habboverse.

 

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Brutal fact of life: Gaming will never, ever be as cool as it was in the late 80s/early 90s. Why? Several factors contribute to it: 80s/90s hairstyles, general inability to see how much we would laugh at ourselves in the future, etc. But the biggest thing that made the time so awesome was that it was all so new. Sure, games had been around for over a decade at that point. But after the video game crash in ’84, the future of gaming was mostly relegated to being bulletpoint features on shitty home computers from Radioshack. Then came the NES, and everything exploded. Gaming, as it turned out, was the real deal. And it wasn’t going anywhere. Suddenly the entire subculture of video games went mainstream, and few people were ready for it — especially the people that quickly saw they could make a boatload of money from them.
GamePro

Magazines based solely on games literally sprung up over night. The two most prominent being Electronic Gaming Monthly, and Gamepro. Immediately out of the gate, Gamepro seemed to be the far more “color by the numbers” magazine created by people who had no clue what to do with a game magazine, and were just throwing stuff together in a way they thought would look cool to kids. Featuring blindingly bright layouts (I still can only see in shades of neon pink thanks to Gamepro), giant cartoony art, and a general mishmash of coverage more suited for an ADHD-addled chimp.

 

Gamepro quickly garnered a reputation as being that one kid who would always scream for attention on the playground, but no one would ever come close to him for fear that he would never leave you alone again. That didn’t stop Gamepro from making money though, since this was a time when you could put out anything game-related and kids would choke it down as fast as possible. Gamepro quickly saw that their aberration of a magazine was making gobs of money, so decided to take the next logical step and made a TV show.

 

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Habbo Hotel has been around since practically the beginning of the internet as we know it. Several of us have been held in its thrall, and maybe still go back to it from time to time. Maybe we are going to it today, in the present year of 2017. At any rate, it seems like a good idea to get the boot in the door and write a first article introducing our readers to the concept, as though you don’t all secretly keep accounts there, yourselves. I have been discussing it with everyone’s favorite Southern Man, Mr. Billy Holiday (my frequent cohort at the hotel a few years ago and actually he might have been on there far more than I actually was). We have realized that there were so many happenings over so many years that there are a few articles within us about this place, this should-be-totally-defunct place. But what is it?

you can never leave

 

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Looking back on our own childhoods is like looking back at the lives of entirely different people sometimes. For real, there are like segments of time that seem separated by a black curtain. Seven year old me seemed like a different life to me at sixteen, and both of those seem completely different to now. I imagine it is the same for everyone, right? We all had interests that we were way into which now seem laughable or awkward. Is it possible that in twenty years, I will look back at me in 2017 and feel uncomfortable? Haha not a chance!

childlissa

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I intend to begin a series of games articles today, with or without the help of my trusty sidekick, cchris, that take a look at the games out there in the world that are meant for girls to play. Even though I write tons of gaming articles (even though these are generally hardly even to be considered games), I am really not a “gamer.” I am dimly aware that there is a whole Girl Gamer Culture out there, and that there are politics and strife and some kind of women’s liberation movement screaming for equal rights and respect while playing various games, because not only are games a serious part of life, but opposition to women doing anything or having any fun is everywhere at all times. But I am not here to fumble around with explanations about topics I know next to nothing about. WAIT YES I AM. But the topic I choose to fumble with is games, not with complicated social issues.

Hasbro has a bunch of little games on its website, but I haven’t bothered to explore them. Really, I wouldn’t even know that Baby Alive exists at all except that one day cchris linked me to this one, thinking that it would stir up my maternity instincts or foul-mouthed rage – one or the other. He has his own reasons for experimenting on his friends and they are not reasons I bother to question. The only thing I am left questioning, actually, is why I click any link he offers me.

But I do, and I did, and I was immediately disgusted by what I saw before me. Truth be told, as soon as I realized what I was seeing and hearing, I complained to him and threatened to turn it off. Then of course, I proceeded to play the game.

gross

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We know that dating is the worst. So is internet dating. Where do these people even come from? I tell myself that it’s not so strange. I tell myself that if I use internet dating, so do other regular people [editor’s note: haha – Amandoll]. I tell myself that it’s 2016 and I do everything on the internet. I tell myself that I’ve met plenty of people through The Online, including Amandoll, Hoffman, Daniel Haun, Alext, Grogberries, and Cheston. I tell myself that I’ve met plenty of dates on there and they went just fine.

But oh, the ones that didn’t…

Stranger Danger

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This is the third and last post we will do about Neko Atsume. Why? Well, it’s in English now, so you don’t need our help anymore. The first two posts are mostly about how to play and some tips and tricks, and they’re mostly still useful, even though you can understand the game now. I recommend that you check those out, and ignore all the parts where we seem confused. Okay, here’s some more stuff.

Neko Atsume Kitty Collector

 

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